MYTHS: Update 0.034

[ADDED] Spear mode: Press the right stick button to toggle between sword and spear. So far, only idle and run animations are implemented in the game, in progress: throwing th espear [UPDATED] direction not ruled by combat mode anumore, the behaviour just changes parameters now(edited) [Fixed] the combat UI was getting stuck on some levels […]

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Build 0.031

[ADDED] Now you can defend by pressing down right trigger on the gamepad going up while defending will trigger the parry mechanism Note: need to be immobile to trigger it [ADDED] Press right stick button to enter combat mode view (brings the UI bar and focusses camera on closest NPC, the UI bar can also […]

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MYTHS: Update 0.030

[ADDED] Secret Door Animation [ADDED] Secret level with daylight and an enemy waiting there, like a lil’ shit, not even with more than just an idle animation(edited) [ADDED] Sweet Camera mode transitioning smoothly: when turning, crouching, encountering an enemy (center between the hero and the enemy)   Notes: if you are not able to enter […]

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MYTHS: Update 0.029

[ADDED] Secret doors art (animations to be added further along) [ADDED] Circular saw can kill you (death animation WIP) – you can find it in level 6, just like the secret door Notes: the ledge grabbing still require funky inputs with the gamepad only: right trigger to grab, right bumper to climb. the UI bar […]

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MYTHS: Update 0.028

[ADDED] Secret doors that show up when lit with a torch in hand (one in lvl 6) [ADDED] Ledge Grabbing (finally) [ADDED] UI bar (press select on game pad to make it disappears or come back (in progress) Notes: -Gotta do more animation frames for ledge grabbing -Polish the UI bar and link it to […]

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MYTHS: Update 0.027

[ADDED] Custom Key Binds (Keyboard only, gamepad coming soon) [ADDED] The DEATH Room where you can decide of your ultimate fate and gamble your life every time you die in the cavern [UPDATED] Start Menu: now changes layouts instead of layers [ADDED] Pause Menu with in game controls changes (keyboard only)(edited) [ADDED] Quit button (still […]

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Build 0.026

[UPDATED] Character Spawning for better debugging. Now the character spawns automatically te first time a playable level is visited. Removed dependencies that were Spawning the player based on level visits. Reactivated global player properties. and an item inventory editor for debugging levels requiring certain items for quests. It connects with the dialogue system. To be […]

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Build 0.025

[ADDED] New chara cters (idle anim) [ADDED] Ledge grabbing (not animated yet) [FIXED] Some bugs realated to the light sprites persistence(edited) [UPDATED] Dialogues LVL 1 and 2(edited) [UPDATED] Old level 1 has been rehabilitated, minor tweaks for lighting and player persisitence need to be fixed, as well as the dialogues. [UPDATED] two different builds sd […]

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