[ADDED] New chara cters (idle anim) [ADDED] Ledge grabbing (not animated yet) [FIXED] Some bugs realated to the light sprites persistence(edited) [UPDATED] Dialogues LVL 1 and 2(edited) [UPDATED] Old level 1 has been rehabilitated, minor tweaks for lighting and player persisitence need to be fixed, as well as the dialogues. [UPDATED] two different builds sd […]
[ADDED] lantern, no glow yet :(( [ADDED] New dialogues for lvl 1 n 2 [UPDATED] lighting up room at a different spot in the level
[ADDED] Scripted door connections between rooms + room vist counter for dialogue scripting [ADDED] Guidance dialogue for when doors cannot be accessed [UPDATED] Different Enter mode for side door and doors in the niddle of the layout; now the player has to look up to enter a midlle door.
[ADDED] Level 2 [ADDED] object persistence, dialogue trigger persistence [UPDATED] Torches physics and animations [UPDATED] animations for crouching/picking up [ADDED] a reminder for when you try to grab an item and your hands are full [ADDED] checkpoint persistence
[ADDED] can now grab objects on the ground [ADDED] can now turn off dialogues in game, without leaving the gamepad [ADDED] Death if outside of layout [UPDATED] Light system, effects [FIXED] torches dropped would turn on physics when another one throw [FIXED] Hero Platformer values (unity sliders) now available in console and also reflecting default […]
[UPDATED] Gamepad controls: Throw aiming system on the right side of the controller [UPDATED: Dialogues: Removed annoying mouse only control for dialogues answers, now can use game pad, Keyboard or mouse [ADDED] Animations: throw objects, both for each hand throw
Ludum Dare mini #62: Battle of Og-Murh
[ADDED] pick up [ADDED] turn character to look at scene [ADDED] pickable torches [ADDED] hands full system [UPDATED] animation system [ADDED} crouching [ADDED} standing [ADDED] charge for torch throws (press ENTER) [ADDED] Death [ADDED] Respawn on checkpoint vs Restart Level [ADDED] Console for torch throw forces [ADDED] Hero Portrait (neutral expression) [UPDATED] lighting system optimized […]
Ludum Dare #33: Curse of the Poncho
Description Our hero has tracked an Ogre warlord and the remnants of his clan that’s been terrorizing and pillaging his village to this final showdown. Can you claim victory and restore peace to the land? WebGL version has a bug for enlarging cursor when restarting the level. This bug does not happen for WebPlayer. -WASD […]
BAZUKI: Our entry for Indie Vs Gamers Jam!" class="blog-post-title">BAZUKI: Our entry for Indie Vs Gamers Jam!
Our Ludum Dare #33 entry: Curse of the Poncho Jam Theme: You are the monster Must be made in 72 hours Must use only assets made in the time of the jam Features: Southwestern steam punk universe Fast paced shooting action Cactus monsters Ponchos that can hold weapons bigger than yourself A deep short story […]
Features: Fast Paced Action Space shooter Procedural level generation Full Gamepad support Asteroid Mining / Ship Crafting Exit the ship anytime! Map exploration Alien AI The Story: Bazuki is set in a future universe. You are coming back to the mining station you left a month ago as suspicious activity has been reported in […]