OVERLAYZ Beta Update 0.26
LIVE STREAM SCHEDULE
Support me on Patreon! FIXED: text boxes were too big and resulted in the avatar being overlapped by the text, was an issue for dragging the avatar only. KNOWN BUG: the names in the list will duplicate once someone parts and come back, this will be fixed in the next update. This does not […]
MYTHS: UPDATE 0.036 – Swords, blood and show me the light!
Hello all I will have a consistent live Stream Session on http://Twitch.TV On Wednesday and Sunday nights at 10 PM PST. Make sure to visit me while I make the game, get idea and share thoughts with other developers on Twitch. I plan to use other streaming platforms in the near future. I will have […]
We got a mention at Polygonien.de !
Hey guys, it has been a week or so since the last update, I will now release weekly build every Sunday. Build 0.036 has a few major changes. I definitely recommend that you try this version on the game pad as not ALL control inputs have been implemented with the keyboard yet [ADDED] Light puzzle before […]
Ludum Dare #36 : Ancient Technology
Thank you Polygonien for mentioning our game MYTHS, Danke Vielmas! Screenshot-Parade Nr. 7
MYTHS: UPDATE 0.035
Hi all, Since the LD 36 is not judged, I decided to make a special room dedicated to the LD theme, to do something more prooductive than rushing a game that will probably not survuve the jam. The goal is simple, you are in a room and a strange statue overlooks at the scene. You […]
MYTHS: Update 0.034
[ADDED] Spear Jump Mode: Throw the spear as you would throw a torch, then jump on the spear. crouch down and as you reach the max charge, jump with the regular jump button (A) on the gamepad, you now can use the spear to reach places you couldn’t otherwise. Try it at the end of […]
[ADDED] Spear mode: Press the right stick button to toggle between sword and spear. So far, only idle and run animations are implemented in the game, in progress: throwing th espear [UPDATED] direction not ruled by combat mode anumore, the behaviour just changes parameters now(edited) [Fixed] the combat UI was getting stuck on some levels […]
[ADDED] AUDIO EVENT CONTROLLER: Now sound is controlled per layout, also fades in and out.
[ADDED] Level Selection for play testers [FIXED] Quit button now resets the whole game when coming back
[ADDED] Now you can defend by pressing down right trigger on the gamepad going up while defending will trigger the parry mechanism Note: need to be immobile to trigger it [ADDED] Press right stick button to enter combat mode view (brings the UI bar and focusses camera on closest NPC, the UI bar can also […]