MYTHS: UPDATE 0.036 – Swords, blood and show me the light!
MYTHS: Update 0.034
Hey guys, it has been a week or so since the last update, I will now release weekly build every Sunday. Build 0.036 has a few major changes. I definitely recommend that you try this version on the game pad as not ALL control inputs have been implemented with the keyboard yet [ADDED] Light puzzle before […]
[ADDED] Spear mode: Press the right stick button to toggle between sword and spear. So far, only idle and run animations are implemented in the game, in progress: throwing th espear [UPDATED] direction not ruled by combat mode anumore, the behaviour just changes parameters now(edited) [Fixed] the combat UI was getting stuck on some levels […]
[UPDATED] Character Spawning for better debugging. Now the character spawns automatically te first time a playable level is visited. Removed dependencies that were Spawning the player based on level visits. Reactivated global player properties. and an item inventory editor for debugging levels requiring certain items for quests. It connects with the dialogue system. To be […]
[ADDED] Scripted door connections between rooms + room vist counter for dialogue scripting [ADDED] Guidance dialogue for when doors cannot be accessed [UPDATED] Different Enter mode for side door and doors in the niddle of the layout; now the player has to look up to enter a midlle door.
[ADDED] Level 2 [ADDED] object persistence, dialogue trigger persistence [UPDATED] Torches physics and animations [UPDATED] animations for crouching/picking up [ADDED] a reminder for when you try to grab an item and your hands are full [ADDED] checkpoint persistence
[ADDED] can now grab objects on the ground [ADDED] can now turn off dialogues in game, without leaving the gamepad [ADDED] Death if outside of layout [UPDATED] Light system, effects [FIXED] torches dropped would turn on physics when another one throw [FIXED] Hero Platformer values (unity sliders) now available in console and also reflecting default […]
[UPDATED] Gamepad controls: Throw aiming system on the right side of the controller [UPDATED: Dialogues: Removed annoying mouse only control for dialogues answers, now can use game pad, Keyboard or mouse [ADDED] Animations: throw objects, both for each hand throw
[ADDED] pick up [ADDED] turn character to look at scene [ADDED] pickable torches [ADDED] hands full system [UPDATED] animation system [ADDED} crouching [ADDED} standing [ADDED] charge for torch throws (press ENTER) [ADDED] Death [ADDED] Respawn on checkpoint vs Restart Level [ADDED] Console for torch throw forces [ADDED] Hero Portrait (neutral expression) [UPDATED] lighting system optimized […]