[ADDED] can now grab objects on the ground [ADDED] can now turn off dialogues in game, without leaving the gamepad [ADDED] Death if outside of layout [UPDATED] Light system, effects [FIXED] torches dropped would turn on physics when another one throw [FIXED] Hero Platformer values (unity sliders) now available in console and also reflecting default […]
[UPDATED] Gamepad controls: Throw aiming system on the right side of the controller [UPDATED: Dialogues: Removed annoying mouse only control for dialogues answers, now can use game pad, Keyboard or mouse [ADDED] Animations: throw objects, both for each hand throw
Ludum Dare #33: Curse of the Poncho
[ADDED] pick up [ADDED] turn character to look at scene [ADDED] pickable torches [ADDED] hands full system [UPDATED] animation system [ADDED} crouching [ADDED} standing [ADDED] charge for torch throws (press ENTER) [ADDED] Death [ADDED] Respawn on checkpoint vs Restart Level [ADDED] Console for torch throw forces [ADDED] Hero Portrait (neutral expression) [UPDATED] lighting system optimized […]
GrizzlyBeard’s Friday Flavor: Grizzly plays DiVeR, the game!
Our Ludum Dare #33 entry: Curse of the Poncho Jam Theme: You are the monster Must be made in 72 hours Must use only assets made in the time of the jam Features: Southwestern steam punk universe Fast paced shooting action Cactus monsters Ponchos that can hold weapons bigger than yourself A deep short story […]
Hey guys, I met GrizzlyBeard on Twitch and he nicely asked me if he could review my first project. I fell very honored and he actually did an amazing job! Go check out his Youtube channel, he makes great reviews and gaming video content! Cheers, DiVeR