“Who awakened the Myth that eradicated the town of Memori? One thing is certain; one of the Ancients was involved… but can Myths ever be destroyed?”
The game is going to be an epic adventure, with platformer elements, as well as fighting. The main focus will be on the adventure, finding clues needed to solve puzzles to advance, and of course, use the character’s skills at fencing, parrying, and throwing to get rid of anyone in your way.
The story will have many twists and I intentionally do not want to reveal it as the player will learn who he is and what is real objectives will be as s/he progresses through the game..
You start the game as an apprentice logger, worried about the predictions of the village’s wizard, that a neighbor village may have used powers to harness the energy of the moon to resuscitate old demons that even the gods thought we’d never see again. As your village took part in a fierce battle opposing the two coalitions, you, and the rest of the men of the village, volunteered to join the ranks of the soldiers. You are one of the few survivors standing and before you get spotted, you run and fall unconscious under a tree. As you wake up, you see the friendly face of a providential stranger who seems to know the surroundings and a bit too much about the recent events…
DIRECTION AND OBJECTIVES:
My plan with the game is to get it to a point where I have a polished, bug free, playable and presentable vertical slice of my game, a playable demo and the necessary feedback to see if the game will be worth finishing as it is and what direction the players would like it to take. I want it to get to a point where I would be proud to present it at a big convention. Yes GDC, Gamescom and all, I am looking at you.
I hope that I convinced you enough to learn more about this project and that we will develop great discussion over the not yet mentioned games.
WHY THIS GAME?:
I decided to use pixel art, first, because of my love for it. I love the abstract representation we have from characters and environments. Pixel art, always forced us to use our imagination to complete the image in our minds of the characters on screen, just like reading a book.
As I mentioned above, I always felt like there was room for a game that would be using the basis from the early Prince of Persia and use the fun and fast paced action moves you can find in a game like NidHogg. I also feel like I will not get overwhelmed by dependencies and complex code, that I already know what needs to be done programming wise, so that I can humbly aim for completion.